blogs

Blogs

24
Mar
As part of our contract with the U.S. Marine Corps, BISim is introducing a new universal component system for configuring weapons and attachments, enabling more user-friendly customization in its next version, VBS3 v3.9, expected for release in May.  This new weapons creation system allows administrators to customize attachments including lasers and optics for U.S. Marine Corps weapons, preview...
21
Mar
BISim.com recently spoke with Andrew Barron, Director of Design, who is based in our Prague office. Andrew provided an overview of how BISim’s development and design processes are evolving with the company’s expanding product line.   BISim: How did you get involved with BISim? Andrew Barron: I was studying computer science and was really into video games. I got into Operation Flashpoint modding...
20
Mar
BISim now has an Arabic language version of its user interface available in VBS3 v3.8.1 and will provide that translation as part of 3.9. Currently, the VBS3 UI is available in English and French.  According to BISim documentation manager Mike Platt, the Arabic localization project also includes the VBS Gateway and VBS Radio user interfaces. "We've gone a little further than just...
03
Feb
In late December, BISim announced the availability of VBS3 v3.8.1 for download. In our last newsletter, we provided a high-level overview of some of the new features and capabilities in our latest version such as expanded administrator controls, added functionality for the after action review and loads of new vehicles, characters and weapons. But there’s more.  This month we’re...
02
Feb
As part of Bohemia Interactive Simulations’ ongoing efforts to modularize the Virtual Battlespace game engine, our developers have created a new artificial intelligence behavior creation toolkit, which is being used to create AI behaviors for new products like VBS Tactics, our 2D interface for controlling doctrinally correct AI in VBS3. We recently spoke with senior game designer Martin Kolombo...