Mar 24
2016
  Mar 24 2016 BISim News  by Bohemia Interactive Simulations
As part of our contract with the U.S. Marine Corps, BISim is introducing a new universal component system for configuring weapons and attachments, enabling more user-friendly customization in its next version, VBS3 v3.9.
Mar 22
2016
  Mar 22 2016 Press Releases  by Bohemia Interactive Simulations
Bohemia Interactive Simulations recently was awarded a multi-year, multi-million dollar contract to create new 3D model content and simulation training capabilities in VBS3 for the Swedish Armed Forces.
Mar 21
2016
  Mar 21 2016 BISim News  by Bohemia Interactive Simulations
BISim.com recently spoke with Andrew Barron, Director of Design, who is based in our Prague office. Andrew provided an overview of how BISim’s development and design processes are evolving with the company’s expanding product line.
Mar 20
2016
  Mar 20 2016 BISim News  by Bohemia Interactive Simulations
BISim now has an Arabic language version of its user interface available in VBS3 v3.8.1 and will provide that translation as part of 3.9.
Feb 25
2016
  Feb 25 2016 VBS In The News  by Bohemia Interactive Simulations
For National Engineer's Week, Business Insider included a BISim executive among a list of "most powerful women engineers in 2016."
Feb 08
2016
  Feb 08 2016 VBS In The News  by Bohemia Interactive Simulations
Stars and Stripes recently reported on the 709th military police using Virtual Battlespace 3 at the U.S. Army's Joint Multinational Simulation Center in Grafenwoehr.
Feb 03
2016
  Feb 03 2016 BISim News  by Bohemia Interactive Simulations
VBS3 v3.8.1 includes a range of performance improvements, new environmental features and fixes that add to the immersive training capabilities. Read an overview of new capabilities including improved destructible buildings, a flood modification tool and bug fixes to trenches.
Feb 02
2016
  Feb 02 2016 BISim News  by Bohemia Interactive Simulations
As part of Bohemia Interactive Simulations’ ongoing efforts to modularize the Virtual Battlespace game engine, our developers have created a new artificial intelligence behavior creation toolkit, which is being used to create AI behaviors for new products like VBS Tactics, our 2D interface for controlling doctrinally correct AI in VBS3. Read an interview with the lead designer on the project.