bohemia_interactive_simulations_uses_epic_games_megagrant_to_extend_vbs_world_server_capabilities_to_unreal

Bohemia Interactive Simulations Uses Epic Games MegaGrant to Extend VBS World Server Capabilities to Unreal

Nov 03, 2020

ORLANDO, Fla. (USA) — Bohemia Interactive Simulations (BISim), a global developer of advanced military simulation and training software, received funding from an Epic Games MegaGrant to extend the VBS World Server (VWS) to support Unreal Engine.

The Epic MegaGrant has offered us the opportunity to further demonstrate the flexibility and openness of BISim technology and build a capability that supports Unreal developers integrating with VBS.
Mark Dzulko, BISim’s Technology Advisor to the Board

“BISim’s VBS World Server (VWS) is a highly flexible terrain server and geospatial data repository capable of storing and streaming terrain data such as elevation and features such as buildings and roads to multiple simulation and game engines,” said Mark Dzulko, BISim’s Technology Advisor to the Board. “The Epic MegaGrant has offered us the opportunity to further demonstrate the flexibility and openness of BISim technology and build a capability that supports Unreal developers integrating with VBS.

VBS World Server Streams Whole-Earth Terrain Layers to Unreal Engine

VWS supports both dynamic terrain deformation and procedural enhancement for BISim’s own run times, VBS4 and VBS Blue IG. VWS also supports terrain streaming to Cesium web clients using open standard (OGC) web protocols.

VWS is underpinned by the VBS Blue terrain ingestion pipeline, which is a runtime-agnostic capability to procedurally increase the fidelity of 3D terrains.

VWS work in progress VBS4-Unreal Engine terrain correlation
VBS4 Alps terrain correlated with Unreal

Images show work-in-progress views of terrains in VBS4 correlated with Unreal Engine using VBS World Server

The pipeline is a flexible and open technology that places vegetation, buildings and other 3D objects on terrains according to defined rulesets, as well as modifying terrain data formats like elevation data and imagery based upon other inputs (e.g., roads cutting into hillsides or explosions deforming terrain).

This capability is usually a feature of a specific game engine; however, BISim has ported this capability into VWS to support any game engine.

The MegaGrant funded the development of a plugin that enables direct communication between VWS and Unreal Engine. The VBS World Server streams whole-Earth terrain layers to the Unreal Engine, correlated with other VWS-enabled applications including VBS4. This benefits Unreal’s global community of developers by allowing them to integrate with technology that is being leveraged by premier military organizations including USMC and U.S. Army.

MegaGrant extends VWS to support Unreal
Unreal Alps terrain correlated with VBS4

Images show work-in-progress views of terrains in VBS4 correlated with Unreal Engine using VBS World Server

BOHEMIA INTERACTIVE SIMULATIONS

Founded in 2001, Bohemia Interactive Simulations (BISim) is a global software company at the forefront of simulation and training solutions for defense and civilian organizations. BISim utilizes the latest game-based technology and a 200-strong, in-house team of engineers to develop high-fidelity, cost-effective training and simulation software products and components for defense applications.

Globally, more than 500,000 military personnel are trained every year using VBS software products. More than 60 NATO and NATO-friendly countries and over 250 integrators/prime contractors use VBS technology, many making significant funding commitments to extend VBS product capabilities. Customers include the U.S. Army, U.S. Marine Corps, Australian Defence Force, Swedish Armed Forces, French MoD and UK MoD and most major integrators. VBS products have become, by far, the world’s most widely used COTS product range in the military-simulation sector, supporting hundreds of military use cases and vastly greater military exploitation than any comparable products.