simulate_massive_crowds_in_vbs_with_ucrowds

Simulate massive crowds in VBS with uCrowds

For the first time, VBS supports scalable crowd simulation unlocking a range of new training use cases

Apr 11, 2024

LONDON, UK — Bohemia Interactive Simulations (BISim) and uCrowds have enabled massive crowd simulation in VBS4 through an integration with TerraCrowds®, which provides predictable crowd simulations with best-in-class performance. The integration allows VBS4 users to conduct simulated training exercises in massively populated areas allowing customers to visualize crowd flows in simulated events like riots and evacuations.

Peter Morrison, Chief Product Officer of BISim, said “Our integration with uCrowds will facilitate new forms of collective training in VBS4 that were previously difficult or impossible to achieve. Our users now have an edge in being able to create and control massive crowds for a wide range of training and experimentation purposes, directly in VBS4.”

Roland Geraerts, CEO of uCrowds, said “We are excited to offer uCrowds technology in VBS and welcome BISim as a partner. This is our first product integration with a military training simulation, and we are very happy with the results”.

uCrowds offers VBS4 users the ability to quickly generate crowds and control their behavior, either through the SimCrowds application or directly in VBS4. For training, this means that tactical simulations can incorporate massive numbers of civilians that will behave in a believable manner, such as queuing, fleeing, and stadium evacuations, depending on the type of scenario. The integration also opens up VBS4 for intelligence training allowing operators to track individuals through crowded spaces through the various sensor systems provided in VBS4.

BISim is now a reseller of uCrowds products and will offer these alongside the VBS4 24.1 release in late May 2024. BISim plans to support additional advanced behaviors soon and Morrison said he believes this integration makes VBS4 a more powerful tool for tactical simulation in dense urban areas. He also added it pairs well with the Blackshark.ai content that was also recently integrated with VBS4.

quickly generate crowds and control their behavior quickly generate crowds and control their behavior

Generate crowds and control their behavior with uCrowds & VBS

About BISim

Founded in 2001, Bohemia Interactive Simulations (BISim), a wholly-owned subsidiary of BAE Systems, Inc., is a global software company at the forefront of simulation and training solutions for defense and civilian organizations.

Globally, many hundreds of thousands of military personnel are trained every year using BISim’s high-fidelity VBS software products. More than 60 NATO and NATO-friendly countries, and over 300 integrators/prime contractors use VBS technology, many making significant funding commitments to extend VBS product capabilities. BISim’s customers include the U.S. Army, U.S. Marine Corps, the UK MOD, Canadian Armed Forces, French Army, Bundeswehr, Swedish Armed Forces, Australian Defence Force, New Zealand Defence Force and many major system integrators.

About uCrowds

Founded in 2018, uCrowds stands as a global leader in crowd simulation, developing the capability to simulate realistic, interactive crowds and bringing this to everyone while keeping it easy to understand and use. With 20 years of intensive research and 90 man-years of development in crowd simulation, uCrowds offers cutting-edge products and services in this domain, including the simulator program SimCrowds® and its compatible engine TerraCrowds®.

Their products have been used for e.g. crowd flow optimizations of events like the Tour de France and the Vuelta, for gaining insights in large infrastructures such as airports, train stations and mosques, and for populating large and interactive digital twins and synthetic single worlds with 1 million agents. For more information, please contact:

Peter Morrison, BISim

pete@bis.im

Roland Geraerts, uCrowds

roland@ucrowds.com

https://ucrowds.com